
Ember Knight — 12-frame idle cycle
RetroHeroForge is a pixel-first game studio on Hardware Lane. We craft sprites, chiptune, and full playable worlds for indie teams and publishers across Australia — hand-tuned, frame by frame.
— forged on Hardware Lane, Melbourne

Trusted by makers
How we work
Every forge follows the same five stages. You get fixed milestones, a shared Trello board, and a build you can play at the end of each sprint.
A free 45-minute call to map your vision, scope, and budget. We leave with a one-page brief and a rough sprint plan.
Mood boards, a pixel style guide, and a vertical slice prototype so you can feel the game before we commit to full production.
Two-week sprints with a playable build every Friday. Art, code, and audio move together so the game stays cohesive throughout.
We run moderated playtests at our Melbourne studio, tune game feel, squash bugs, and lock frame-perfect animation.
Store assets, platform certification, and a 90-day post-launch patch window so your release stays smooth.
Selected work
A slice of recent forges — filter by discipline to see how the pieces fit together across our shipped titles.

Ember Knight — 12-frame idle cycle

Mossglen — parallax forest tileset

Vault Diver — chunky HUD & inventory

Cinder Wyrm — 48px boss animation

Nightcircuit — neon skyline backdrop

Arcade Reforge — title & menu system
What we forge
Book a single discipline or the full build. Prices are in AUD and exclude GST; every engagement starts with a free discovery call.
from A$3,200
Character sheets, tilesets, and frame-by-frame animation in your chosen resolution. 2–4 week turnaround per set.
from A$8,500
Core loop design, level pacing, and a playable vertical slice in Godot or Unity to validate the fun early.
from A$1,900
Original 8-bit and 16-bit soundtracks plus a full effects library, delivered as loop-ready stems.
from A$45,000
End-to-end production for PC and console — design, art, code, and audio under one roof on Hardware Lane.
from A$12,000
Bring a legacy title to modern platforms with widescreen support, rebindable input, and 4K-ready pixels.
from A$2,400 / sprint
Moderated sessions at the studio, structured bug reports, and game-feel tuning notes you can action fast.
Kind words
Real feedback from teams we have forged games with across Australia and beyond.
The RetroHeroForge team animated our entire boss roster in six weeks. Ember Knight hit the front page of itch.io within days of launch — the frame timing they nailed is a huge reason why.
Priya N.
Creative Director, Lanternlight Games · Fitzroy · March 2025
Get in touch
Drop by the studio on Hardware Lane or send a brief. We reply to every enquiry within one business day.